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				@@ -3,12 +3,13 @@ 
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				     <div> 
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				         <div v-if="!isLoaded" ref="loading_a1" id="loading_a1"></div> 
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				         <div v-if="!isLoaded" ref="loading" id="loading">正在加载模型中...</div> 
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				+        <div v-if="reconnect" class="reconnect">网络连接中断,正在进行重连...</div> 
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				         <video ref="EngineContent" autoplay muted style="width: 1920px;height:1080px;">浏览器不支持</video> 
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				         <Fac v-if="currentTargetType=='FAC'" :fac-model-load-state="facModelLoadState"  @markerLClick="facMarkerLClick"></Fac> 
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				         <In02 ref="In02Ele" v-if="currentTargetType=='IN02'" :click-event="In02ClickEvent" :in02-model-load-state="in02modelloadstate" :user-timeout="AutoPlayer"></In02> 
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				-        <In03 ref="In03Ele" v-if="currentTargetType=='IN03'"></In03> 
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				-        <In04 v-if="currentTargetType=='IN04'"></In04> 
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				-        <In05 v-if="currentTargetType=='IN05'"></In05> 
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				+        <In03 ref="In03Ele" v-if="currentTargetType=='IN03'" :click-event="In03ClickEvent" :in03-model-load-state="in03modelloadstate" :user-timeout="AutoPlayer"></In03> 
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				+        <In04 v-if="currentTargetType=='IN04'" :click-event="In04ClickEvent" :in04-model-load-state="in04modelloadstate" :user-timeout="AutoPlayer"></In04> 
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				+        <In05 v-if="currentTargetType=='IN05'" :click-event="In05ClickEvent" :in05-model-load-state="in05modelloadstate" :user-timeout="AutoPlayer"></In05> 
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				         <Bottom @loadNavModel="loadNavModel" :fac-model-load-state="facModelLoadState"/> 
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				     </div> 
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				 </template> 
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				@@ -36,8 +37,12 @@ export default { 
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				     setup() { 
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				         const loading_a1=ref(null); 
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				         const EngineContent=ref(null); 
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				+        const reconnect=ref(false); 
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				         const autoplayer_btn =ref(null); 
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				         let In02ClickEvent = ref(null); 
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				+        let In04ClickEvent = ref(null); 
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				+        let In03ClickEvent = ref(null); 
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				+        let In05ClickEvent = ref(null); 
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				         const In03Ele = ref(null); 
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				         let isLoaded = ref(false); 
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				         let isClearEle = ref(false); 
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				@@ -47,6 +52,9 @@ export default { 
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				         window.modelLoadState = {}; 
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				         const facModelLoadState=ref(false); 
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				         const in02modelloadstate=ref(false); 
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				+        const in03modelloadstate=ref(false); 
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				+        const in04modelloadstate=ref(false); 
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				+        const in05modelloadstate=ref(false); 
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				         let currentTargetType = ref(''); 
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				         let reconntimer=null; 
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				         let MarkerMapFac={}; 
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				@@ -125,22 +133,31 @@ export default { 
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				             player.on("Connected", () => { 
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				                 console.log("Has connected to engine") 
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				                 playerConnState = true 
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				+                reconnect.value = false; 
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				                 if (reconntimer != null) clearTimeout(reconntimer); 
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				             }); 
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				             //3.[可选]监听连接失败消息 
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				             player.on("Disconnected", (e) => { 
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				                 console.log("Disconnected from engine", e); 
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				+                reconnect.value = true; 
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				                 isClearEle.value=true; 
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				                 playerConnState = false 
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				                 facModelLoadState.value=false; 
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				+                in02modelloadstate.value=false; 
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				+                in03modelloadstate.value=false; 
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				+                in04modelloadstate.value = false; 
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				+                in05modelloadstate.value = false; 
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				+                window.IN03Markers=null; 
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				+                window.IN04Markers=null; 
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				+                window.IN05Markers=null; 
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				                 modelLoadState={}; 
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				                 //currentTargetType.value=''; 
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				                 //4.[推荐]尝试重新连接 
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				                 reconntimer = setTimeout(function () { 
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				                     console.log('尝试自动重连:', playerConnState) 
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				                     if (playerConnState) return 
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				-                    if(player==null){ 
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				+                    if(player==null || player.Native==null){ 
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				                         window.location.reload(); 
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				                         return; 
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				                     } 
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				@@ -246,7 +263,18 @@ export default { 
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				                         In02ClickEvent.value = event; 
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				                         //In02Ele.updateInfo("LClick", event); 
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				                     } 
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				-                    if(currentTargetType.value=="IN03") move03Anything("LClick", event); 
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				+                    if(currentTargetType.value=="IN03") { 
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				+                        //move03Anything("LClick", event); 
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				+                        In03ClickEvent.value = event; 
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				+                    } 
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				+                    if(currentTargetType.value=="IN04") { 
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				+                        //move03Anything("LClick", event); 
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				+                        In04ClickEvent.value = event; 
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				+                    } 
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				+                    if(currentTargetType.value=="IN05") { 
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				+                        //move03Anything("LClick", event); 
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				+                        In05ClickEvent.value = event; 
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				+                    } 
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				                 }); 
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				                 Native.ModelTree.EventBrowseRClick.connect((event) => { 
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				                     if(markerLClickObj!=null) return; 
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				@@ -295,8 +323,9 @@ export default { 
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				                 var errStr = await PlayerUtils.call(Native.Model.loadModel, 'IN03', cf); 
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				                 modelLoadState[currentTargetType.value] = true; 
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				             } 
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				-            showMarker(currentTargetType.value); 
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				+            //showMarker(currentTargetType.value); 
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				             await player.Native.Model.setModelVisible("IN03",true); 
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				+            in05modelloadstate.value = true; 
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				         } 
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				         //前整 
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				         async function loadIn04Model(Native){ 
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				@@ -314,9 +343,10 @@ export default { 
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				                 var errStr = await PlayerUtils.call(Native.Model.loadModel, 'IN03', cf); 
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				                 modelLoadState[currentTargetType.value] = true; 
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				             } 
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				-            showMarker(currentTargetType.value); 
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				+            //showMarker(currentTargetType.value); 
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				             await player.Native.Model.setModelVisible("IN03",true); 
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				+            in04modelloadstate.value = true; 
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				         } 
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				         //印花 
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				         async function loadIn03Model(Native){ 
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				@@ -334,9 +364,10 @@ export default { 
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				                 var errStr = await PlayerUtils.call(Native.Model.loadModel, 'IN03', cf); 
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				                 modelLoadState[currentTargetType.value] = true; 
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				             } 
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				-            showMarker(currentTargetType.value); 
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				+            //showMarker(currentTargetType.value); 
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				             await player.Native.Model.setModelVisible(currentTargetType.value,true); 
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				             player.Native.CameraAnimation.clearKeyFrame(); 
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				+            in03modelloadstate.value=true; 
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				         } 
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				         //经编 
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				         async function loadIn02Model(Native){ 
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				@@ -483,11 +514,18 @@ export default { 
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				             isLoaded, 
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				             currentTargetType, 
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				             loading_a1, 
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				+            reconnect, 
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				             EngineContent, 
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				             AutoPlayer, 
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				             In02ClickEvent, 
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				+            In03ClickEvent, 
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				+            In04ClickEvent, 
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				+            In05ClickEvent, 
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				             facModelLoadState, 
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				             in02modelloadstate, 
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				+            in03modelloadstate, 
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				+            in04modelloadstate, 
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				+            in05modelloadstate, 
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				             ShowLoading, 
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				             handleBodyClick, 
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				             senceInit, 
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