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@@ -1279,6 +1279,7 @@
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"stop6": "落布米数达到停机",
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"stop7": "盘头剩余圈数达到停机",
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},
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+ LastAlarmDevs:{},
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//告警设备列表数据
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AlarmTable: function (data) {
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this.AlarmData = data;
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@@ -1287,7 +1288,8 @@
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$("#dev_alarm .content").hide();
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$("#dev_alarm .title").html("当前无告警");
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for(var devcode in modelsMap){
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- if(this.PanAlarm[devcode]==null){
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+ this.LastAlarmDevs[devcode] = null;
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+ if(this.PanAlarm[devcode]==null){
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//还原设备状态
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ChangeModelColor(devcode);
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}
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@@ -1306,23 +1308,31 @@
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for(var devcode in modelsMap){
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if(OFFLINE_DEVS[devcode]==1) continue;
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var alarmInfo = alarmDev[devcode];
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+ //上一次没有告警,本次有告警,需要设置成告警状态
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if(alarmInfo!=null){
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- var color = "rgb(206,161,94)" //默认告警文本颜色
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- var typeName = this.AlarmType[alarmInfo];
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- if (typeName.indexOf("故障") > -1) color = "rgb(195,70,76)" //红色提醒
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- lst.push(tpl.replace(/\{1\}/gi, devcode.replace(/C_/g, "")).replace(/\{2\}/g, typeName).replace('{COLOR}', color))
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- if (MODEL_LOADED == 1) {
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- //机器告警提示
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- ChangeModelColor(devcode, DEV_ALAR_COLOR, typeName)
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- } else {
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- //记录下来,等待模型加载完成时处理
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- ALARM_DEVS.push(devcode + ">" + typeName)
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+ if(this.LastAlarmDevs[devcode]==null){
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+ var color = "rgb(206,161,94)" //默认告警文本颜色
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+ var typeName = this.AlarmType[alarmInfo];
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+ if (typeName.indexOf("故障") > -1) color = "rgb(195,70,76)" //红色提醒
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+ lst.push(tpl.replace(/\{1\}/gi, devcode.replace(/C_/g, "")).replace(/\{2\}/g, typeName).replace('{COLOR}', color))
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+ if (MODEL_LOADED == 1) {
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+ //机器告警提示
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+ ChangeModelColor(devcode, DEV_ALAR_COLOR, typeName)
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+ } else {
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+ //记录下来,等待模型加载完成时处理
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+ ALARM_DEVS.push(devcode + ">" + typeName)
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+ }
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}
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+ this.LastAlarmDevs[devcode]=1;
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}else{
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- if(this.PanAlarm[devcode]==null) noAlarmDevs.push(devcode);
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+ //上一次有告警,并且没有盘头告警时,本次未告警,需要恢复成未告警状态
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+ if(this.LastAlarmDevs[devcode]==1 && this.PanAlarm[devcode]==null){
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+ noAlarmDevs.push(devcode);
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+ }
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+ this.LastAlarmDevs[devcode]=null;
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}
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}
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- if(noAlarmDevs.length>0){
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+ if(noAlarmDevs.length>0){
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for (var i = 0; i < noAlarmDevs.length; i++) {
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ChangeModelColor(noAlarmDevs[i]) //还原设备的无告警状态
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}
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@@ -1947,6 +1957,7 @@
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//该设备进行告警
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if (MODEL_LOADED == 1) {
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//机器告警提示
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+ console.log('设备',devCode,'盘头小于20%')
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ChangeModelColor(devCode, DEV_ALAR_COLOR, this.AlarmType["1000"])
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} else {
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//记录下来,等待模型加载完成时处理
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@@ -1970,6 +1981,7 @@
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//该设备进行提醒
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if (MODEL_LOADED == 1) {
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//机器提醒提示
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+ console.log('设备',devCode,'盘头小于50%大于20%')
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ChangeModelColor(devCode, DEV_HINT_COLOR, this.AlarmType["1001"])
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} else {
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//记录下来,等待模型加载完成时处理
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@@ -1984,8 +1996,8 @@
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if(is50){
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continue
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}
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- if (MODEL_LOADED == 1) {
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- this.PanAlarm[devCode]=null;
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+ this.PanAlarm[devCode]=null;
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+ if (MODEL_LOADED == 1) {
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//盘头剩余比例正常,隐藏提示标签
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ChangeModelColor(devCode)
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}
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@@ -2227,6 +2239,7 @@
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playerConnState = false
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//4.[推荐]尝试重新连接
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reconntimer=setTimeout(function () {
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+ console.log('尝试自动重连:',playerConnState)
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if (playerConnState) return
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player.reconnect();
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}, 10000)
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@@ -2293,8 +2306,8 @@
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// 添加关键帧
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player.Native.CameraAnimation.addKeyFrames([ANIMATION_DATA[i]]);
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}
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- document.getElementById("loading").remove(true) //加载完成,移除Loading
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- document.getElementById("loading_a1").remove(true)
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+ if(document.getElementById("loading")!=null)document.getElementById("loading").remove(true) //加载完成,移除Loading
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+ if(document.getElementById("loading_a1")!=null)document.getElementById("loading_a1").remove(true)
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//调整视角,使其达到最佳初始效果
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backMasterView();
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//player.Native.Camera.moveToItem(lastPtr,1);
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@@ -2383,12 +2396,12 @@
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if (color == null || color == "") {
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if(OFFLINE_DEVS[name]==1) return; //离线设备无需处理
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//还原
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- player.Native.ModelTree.restoreItemColor(iteminfo.item)
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+ await player.Native.ModelTree.restoreItemColor(iteminfo.item)
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//隐藏已有标签
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- player.Native.GisMarker.update(MarkerMap[name],{"visible":false});
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+ await player.Native.GisMarker.update(MarkerMap[name],{"visible":false});
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MarkerMap[name]=null;
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} else {
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- player.Native.ModelTree.setItemColor(iteminfo.item, parseInt("0x" + color + "ff"), true)
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+ await player.Native.ModelTree.setItemColor(iteminfo.item, parseInt("0x" + color + "ff"), true)
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if (hinttxt != null && hinttxt != "") {
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var srcPosition = iteminfo.xyz // await player.Native.NodeProxy.getNodePosition(temp.item);
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//console.log("posio",srcPosition)
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@@ -2414,14 +2427,14 @@
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options.text = hinttxt;
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}
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if(MarkerMap[name]!=null){
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- player.Native.GisMarker.update(MarkerMap[name],options);
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+ await player.Native.GisMarker.update(MarkerMap[name],options);
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}else{
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var markPtr = await player.Native.GisMarker.create(options);
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- player.Native.GisMarker.update(markPtr, options);
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+ await player.Native.GisMarker.update(markPtr, options);
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MarkerMap[name] = markPtr;
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}
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}else{
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- player.Native.GisMarker.update(MarkerMap[name],{"visible":false});
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+ await player.Native.GisMarker.update(MarkerMap[name],{"visible":false});
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}
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}
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}
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