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				@@ -3035,16 +3035,19 @@ 
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				         //选中 
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				         player.Native.ModelTree.setSelectItem(se.item); 
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				         var calcInfo = await PlayerUtils.call(player.Native.ModelTree.calcItemAabb, se.item); 
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				+        console.log(se.item) 
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				         console.log([calcInfo.localAabb.min, calcInfo.localAabb.max]) 
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				         //调整目标对象的视角和角度 
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				         if(se.rowno%2==0){ 
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				+            // 面索引,0表示不定位视角,可设置一个面,也可设置两个或三个面进行组合 
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				+            // Top = 1 
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				+            // Bottom = 2 
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				+            // Front = 4 
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				+            // Back = 8 
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				+            // Left = 16 
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				+            // Right = 32, 
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				             //移动到目标并放大 
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				-            player.Native.Camera.moveToAabbWithDistance([calcInfo.localAabb.min, [calcInfo.localAabb.max[0],calcInfo.localAabb.max[1],calcInfo.localAabb.max[2]-1]], 0.2, 5, 0.5); 
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				-            //var c = await player.Native.Camera.currentParam(); 
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				-            //将视角调整为设备编号牌那一面 
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				-            //有问题..................... 
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				-            player.Native.Camera.rotateViewYaw(-180); 
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				- 
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				+            player.Native.Camera.moveToAabbWithDistance([calcInfo.localAabb.min, [calcInfo.localAabb.max[0],calcInfo.localAabb.max[1],calcInfo.localAabb.max[2]-1]], 0.2, 9, 0.5); 
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				         }else{ 
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				             //backMasterView(); 
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				             player.Native.Camera.moveToAabbWithDistance([calcInfo.localAabb.min, [calcInfo.localAabb.max[0],calcInfo.localAabb.max[1],calcInfo.localAabb.max[2]-1]], 0.2, 5, 0.5); 
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